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Why the mesh_leaf_base rendered deferred buffer but without normalmap


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post-49-0-67729600-1322012922_thumb.jpg

 

See the attachement, the branches has normalmap rendered into normal buffer, but the leafs are rendered with all same color, means there is no normalmap in leaves, why?

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is this designed to be this or just I have this problem?

Posted

A deferred buffer with normals is just used for faster access to the normals data. Billboards skip this step. Normal maps for leaves are used during light passes (at least in case when forward rendering is used rather than deferred lighting).

Simply press 4 hotkey to show normals and you'll see a normal map on leaves.

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