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[SOLVED] significant frop of fps with volumetric clouds(sky object) !!!


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Posted

It is almost admirable how much the fps drop when volume is enabled in the sky object. the frames drop from 150 to 10!!!!!!!!!!!!!!!!! is this a 'normal' behavior? there is a point on my levels where clouds will need to be volumetric how can deal with this massive performance drop?

Posted

I think, your sky object is too low relative to you ground. Increase Z position of th sky to about ~1000..2000 unit (z size of clouds ~700) and decrease min and max slices.

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