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mesh leaf normal bug


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Posted

normal map не работает на материале mesh_leaf.

одна и та же текстура работает c mesh_base и c mesh_stem, но не работает с mesh_leaf

 

 

 

 

 

normal map is not working on the material mesh_leaf.

texture works correctly with mesh_base and mesh_stem, but does not work with mesh_leaf

Posted

Hello,

The reason is, that mesh_leaf actually doesn't support normal maps. Next year we are planning upgrading of the vegetation system, so may be things will change.

Posted

Actually, this feature isn't available in deferred rendering mode only. Please send more details on the problem.

Posted

в документации четко сказано о том что normal поддерживается! было создано много контента с расчетом на на это и теперь оказывается ВДРУГ что это не работает?!

 

documentation clearly states that what normal is supported! was created a lot of content c normal map - and suddenly it does not work?

post-354-0-35411900-1323518868_thumb.jpg

Posted

слева mesh_base справа mesh_leaf_base, один normal map. слева работает, справа нет

 

Posted

Normal map works for the mesh_leaf_base, uncheck "Force deferred lights" for the light sources. Or just set the render_deferred to anything but 2, to view the parameter, type render_deferred in the console. To set it, type render_deferred Value, where Value is from {0,1,2}.

1323678233_with_normal.png

On the left side - without normal map, on the right - the normal map is applied: 1323678356_with_normal2.png

Posted

It seems you set wrong the render_deferred parameter and it doesn't change, try to type : render_deferred 1 (not render_deferred = 1)

Posted

I checked for our samples, everything seems to work fine with mesh_leaf_base. Double check your settings, may be it's worth trying to restart the editor.

Posted

мы перепробовали все варианты - не работает, пришлите пожалуйста пример где нормал мап работает с mesh_lef_base

We tried all the options and they does not work, please send a test world with working normal map in mesh_leaf_base

Posted

From samples/materials load the world leaf_01, it's actually the one, where I've checked whether anything changes with normal map assigning to the mesh_leaf. It seems to work alright.

Posted

причина найдена - в настройке материала mesh_leaf параметр light world rendering pass должен быть не Default, а Phong

от всего коллектива выражаем огромную признательность методу тыка

 

cause is found - to set the material parameter mesh_leaf light world rendering pass should be Phong, but not by Default

  • 1 month later...
Posted

We are sorry, you are absolutely right! This option was added later on, after mesh_leaf_base and the vegetation tutorial were written - that's the reason it was not described properly. I've updated both of these articles, so that nobody steps on the same rake.

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