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Water occlusion


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Posted

Hello.

We found that procedural water mesh can't be culled by engine occluder. Water remains rendering even for indoor scenes which is undesired. Is it a bug or a feature?

Also a procedural water mesh being placed inside the sector remains visible outside the sector (even with no portals). However if we place a water outside sector it is not rendered inside. The check box "Spatial" has the same value in both cases (turned on). Is it possible to fix this?

Posted

Check the "query" option in the node properties to enable hardware occlusion test for water.

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