alexander.zubov Posted February 6, 2012 Posted February 6, 2012 How do I go about making a cinematic? (with minimum coding involved) One way I could do it is making a scene in 3D app, animating characters, exporting them, assembling the same scene in Unigine and playing animation for every object at the same time. However, how do I have cameras and switch between them? Any other ideas? Thanks. 1
steve3d Posted February 6, 2012 Posted February 6, 2012 simple way: study the code in Heaven demo, it includes all you needed codes. more complex: check data/core/scripts/camera.h this is the class for animation camera path. also for spline.h, it's for animated object path check data/demos/heaven/grabber.h this is the class for grab a seqence of image for compositing into a avi/mov animation
alexander.zubov Posted February 8, 2012 Author Posted February 8, 2012 I am thinking real-time cinematics, not rendered ones. Thanks for the tips.
danni.coy Posted February 8, 2012 Posted February 8, 2012 I believe some sort of cut scene editor is in the works
danni.coy Posted February 9, 2012 Posted February 9, 2012 https://developer.unigine.com/forum/topic/1054-roadmap-2012/ Look under the section marked tracker
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