Rob Posted February 6, 2012 Posted February 6, 2012 Hello, Ive been working on a terrain in World-machine 2 and imported it successfully into Unigine but now I ran into a problem The detail materials seem to strecth on very steep surfaces, I did check the triplanar projection option for all surfaces on the surfaces tab but the problem is still there I also tried to paint the detail materials after I enabled triplanar projection but this doesnt seem to do anything, when painting even the brush is being stretched across the steep parts of the surface Am I doing something wrong here? Or is the triplanar projection not working for some reason? I have attached a screenshot which clearly shows the stretching issue
frustum Posted February 6, 2012 Posted February 6, 2012 It was a bug in the terrain material file. Copy attached file into the "data/core/materials/default/" directory. unigine_terrain.mat
Rob Posted February 6, 2012 Author Posted February 6, 2012 It was a bug in the terrain material file. Copy attached file into the "data/core/materials/default/" directory. I tried replacing the file but noticed that my terain material is called unigine_terrains.mat, I renamed the file you uploaded and replaced my mat file witht hat but then it wont show terrains anymore did I miss an update somewhere?
alexei.garbuzenko Posted February 14, 2012 Posted February 14, 2012 replace 'terrain/' to 'terrains/' strings inside the .mat file. I can attach modified file if needed.
philipp.marcks Posted February 23, 2012 Posted February 23, 2012 replace 'terrain/' to 'terrains/' strings inside the .mat file. hi! - unfortunately doesn't work for me :) - after pasting and modifying file, terrain is not visible.
philipp.marcks Posted February 23, 2012 Posted February 23, 2012 hi! - unfortunately doesn't work for me :( - after pasting and modifying file, terrain is not visible. i must apologize! :) - retried and all works fine! - nice! - ty!
Rob Posted February 24, 2012 Author Posted February 24, 2012 Thanks to the tips above I got this new terrain file to work, but my framerate is much lower with the new file I get a framerate around 105 while with the old file its 135, anyone know what could be causing this? **EDIT** Already found out that its the triplanar mapping thats causing it Made sure that only a few surfaces of the terrain that need triplanar mapping got it enabled, but as soon as I get close to one of these my framerate drops Can I somehow optimize this?
manguste Posted March 1, 2012 Posted March 1, 2012 Triplanar mapping was optimized in the SDK that was released a couple of days ago, give it a try.
Rob Posted March 1, 2012 Author Posted March 1, 2012 Triplanar mapping was optimized in the SDK that was released a couple of days ago, give it a try. Ye I gave it a go and my framerate is back to normal again! Good work Unigine devs!
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