danni.coy Posted October 8, 2010 Posted October 8, 2010 We are using a lot of the infrastructure used in the Unigine City Level but my difficulties lie with the input system. By default all input to the input system is disabled when the cursor is not locked to the application or when any part of the user interface is focused. This makes it impossible to control the user interface layer using the input system (we want to build a menu system that can be navigated by joystick). I understand that things are set up currently to stop keyboard input being entered into text entry widgets by accident but this needs to be designed better to allow more flexibility.
Guest extaliones Posted October 13, 2010 Posted October 13, 2010 About Joysticks support, see the following documentation: Programming/Controls-Related Classes/ControlsJoystick Class
danni.coy Posted October 13, 2010 Author Posted October 13, 2010 About Joysticks support, see the following documentation: Programming/Controls-Related Classes/ControlsJoystick Class Thanks -- I am using multiple different types of Joystick and I really like the input system for doing this - I don't particularly want to re-invent the wheel.
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