Rob Posted February 17, 2012 Posted February 17, 2012 Is it possible to have multiple clutter nodes? Ive tried to place 2 clutter nodes 1 containing only rocks and 1 with vegetation but for some reason the second clutter node wouldnt appear Anyone know why it doesnt appear? Can we only use 1 clutter node? Is there any example file from Unigine with clutter? Ive looked for an example but couldnt find anything
ulf.schroeter Posted February 17, 2012 Posted February 17, 2012 See Unigine sample demos\samples_worlds_d3d9.bat
Rob Posted February 23, 2012 Author Posted February 23, 2012 See Unigine sample demos\samples_worlds_d3d9.bat Thanks for pointing me to that demo, but I need something more complex Whenever I try to use multiple clutter nodes one of them dissapears, all I want to do is use multiple clutter nodes in areas of interest as we have an 8192x8192 terrain So I tried to build a node for vegetation and another for rocks but usually the second one doesnt show Anyone got any ideas? or an example file with multiple clutter nodes? 1
ulf.schroeter Posted February 23, 2012 Posted February 23, 2012 Post smallest possible sample for problem reproduction
Rob Posted February 24, 2012 Author Posted February 24, 2012 I just produced a small sample so I could post the problem here and now it works.... I created a 1025x1025 terrain with 2 clutter nodes who both have their own mask Could it be that my terrain is too big? I am using a 8193x8193 terrain Anyone who ever got this to work, I guess the new vegetation demo has clutter but does it have multiple clutter nodes? A large sample terrain with multiple clutter ndoes and individual masks would be very helpfull imo **EDIT** Well nvm, I got it to work, still clueless of what was causing the problem
manguste Posted February 24, 2012 Posted February 24, 2012 There's no limitation on the number of WorldClutters used simultaneously. We're using more than a dozen of them in Valley (yeah, the demo that's still not released).
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