steve3d Posted March 26, 2012 Posted March 26, 2012 please see the tree trunk, some tree has this problem, but others don't, it seems random. I'm using the speedtree 6.0, I tried to use updateTangents and updateNormals in ObjectDynamics, but still have this problem.
steve3d Posted March 26, 2012 Author Posted March 26, 2012 it also happened when I'm using speedtree 5.2
binstream Posted March 26, 2012 Posted March 26, 2012 Please send the problem tree to support@unigine.com
Guest mrred Posted April 9, 2012 Posted April 9, 2012 The second UV channel was filled with strange data after conversion. Clearing the second UV channel solved the issue.
steve3d Posted April 9, 2012 Author Posted April 9, 2012 Thanks, I'be already got the mail, and fixed my code, now everything works fine.
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