Rob Posted April 11, 2012 Posted April 11, 2012 I tried creating a custom background texture for my Sky So ive converted a sky texture to a simular texture as the sky_base_background.dds but whenever I select the file in Unigine it says something along the lines of non power of 2 So what kind of cubemap is needed for Unigine, I couldnt find any info on this A tutorial or something would be quite usefull
manguste Posted April 26, 2012 Posted April 26, 2012 Sky uses a cube map for the background. But you cannot draw a cubemap-sized picture in Photoshop and just set it as it is! It will still be a simple 2D texture. Use ImageDDS tool to convert into a proper cubemap: imagedds -t cube sky_base_background.png
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