Rob Posted April 25, 2012 Posted April 25, 2012 When im using a tesselation material I get strange normal map seams as if the file wasnt compressed as a normal map while using a default base mesh material the normal map seam is gone Could this be a bug in the tesselation material or am I doing something wrong?
manguste Posted April 28, 2012 Posted April 28, 2012 Please post a picture of the seam (when using tessellation_base and mesh_base) and attach a normal map you're using.
Rob Posted May 2, 2012 Author Posted May 2, 2012 I already fixed it, seemed to be a problem with my UV edges which werent snapped exactly to the UV space border
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