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[SOLVED] tesselation normal map seam


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Posted

When im using a tesselation material I get strange normal map seams as if the file wasnt compressed as a normal map while using a default base mesh material the normal map seam is gone

Could this be a bug in the tesselation material or am I doing something wrong?

Posted

Please post a picture of the seam (when using tessellation_base and mesh_base) and attach a normal map you're using.

Posted

I already fixed it, seemed to be a problem with my UV edges which werent snapped exactly to the UV space border

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