HarpSeal1 Posted May 17, 2012 Posted May 17, 2012 Hello everyone, I've just assembled a new test workstation with dual Nvidia 670s in SLI mode, it doesn't appear unigine is detecting the 2nd 670. I am running the latest driver (301.34), full screen mode is on, 2012-4-11 unigine build, and SLI mode is enabled in the Nividia control panel. Log: 10:32:38 Loading "C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/unigine.cfg"... 10:32:38 Loading "Network_x64.dll"... 10:32:38 Loading "SLMotion_x64.dll"... 10:32:38 Loading "dxgi.dll"... 10:32:38 Loading "openal32.dll"... 10:32:38 Set 1920x1200 fullscreen video mode 10:32:39 Set 1.02 gamma value 10:32:39 Unigine engine http://unigine.com/ 10:32:39 Binary: Windows 64bit Visual C++ 1600 Release Apr 11 2012 r8850 10:32:39 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor 10:32:39 App path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/ 10:32:39 Data path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/data/ 10:32:39 Save path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/ 10:32:39 10:32:39 ---- System ---- 10:32:39 System: Windows 7 (build 7601, Service Pack 1) 64bit 10:32:39 CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz 3201MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x12 10:32:39 GPU: NVIDIA GeForce GTX 670 8.17.13.134 x1 10:32:39 System memory: 16361 Mb 10:32:39 Video memory: 2048 Mb 10:32:39 Sync threads: 11 10:32:39 Async threads: 12 10:32:39 10:32:39 ---- MathLib ---- 10:32:39 Set SSE2 simd processor 10:32:39 10:32:39 ---- Sound ---- 10:32:39 Renderer: DirectSound Default 10:32:39 OpenAL vendor: OpenAL Community 10:32:39 OpenAL renderer: OpenAL Soft 10:32:39 OpenAL version: 1.1 ALSOFT 1.13 10:32:39 Found AL_EXT_LINEAR_DISTANCE 10:32:39 Found AL_EXT_OFFSET 10:32:39 Found ALC_EXT_EFX 10:32:39 Found EFX Filter 10:32:39 Found EFX Reverb 10:32:39 Found EAX Reverb 10:32:39 Found QUAD16 format 10:32:39 Found 51CHN16 format 10:32:39 Found 61CHN16 format 10:32:39 Found 71CHN16 format 10:32:39 Maximum sources: 256 10:32:39 Maximum effect slots: 4 10:32:39 Maximum auxiliary sends: 2 10:32:39 10:32:39 ---- Render ---- 10:32:39 Renderer: NVIDIA NV70 2048Mb 10:32:39 Direct3D11 desc: NVIDIA GeForce GTX 670 10:32:39 Found feature level 11.0 10:32:39 Found compute shader 11.0 10:32:39 Maximum texture size: 16384 10:32:39 Maximum texture units: 16 10:32:39 Maximum texture renders: 8 10:32:39 10:32:39 ---- Physics ---- 10:32:39 Physics: Multi-threaded 10:32:39 10:32:39 ---- PathFind ---- 10:32:39 PathFind: Multi-threaded 10:32:39 10:32:39 10:32:39 ---- Network ---- 10:32:39 RakNet version 4.036 Is there anything I should check? Thanks!
HarpSeal1 Posted May 18, 2012 Author Posted May 18, 2012 Ok I'm an idiot, I played with it again today and found out you have to manually add the Unigine SLI profile to load when you start the unigine exe. In case anyone else has trouble do this: download the nvidia inspector tool nvidia inspector -> profiles ->unigine engine -> add app to current profile -> navigate to and select main_x64.exe (or whatever exe you use to start unigine) BTW, SLI scales very nicely in unigine.
manguste Posted May 23, 2012 Posted May 23, 2012 BTW, SLI scales very nicely in unigine. Good to hear that :)
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