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[SOLVED] Nvidia 670 SLI mode not working


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Posted

Hello everyone,

 

I've just assembled a new test workstation with dual Nvidia 670s in SLI mode, it doesn't appear unigine is detecting the 2nd 670. I am running the latest driver (301.34), full screen mode is on, 2012-4-11 unigine build, and SLI mode is enabled in the Nividia control panel.

Log:

10:32:38 Loading "C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/unigine.cfg"...
10:32:38 Loading "Network_x64.dll"...
10:32:38 Loading "SLMotion_x64.dll"...
10:32:38 Loading "dxgi.dll"...
10:32:38 Loading "openal32.dll"...
10:32:38 Set 1920x1200 fullscreen video mode
10:32:39 Set 1.02 gamma value
10:32:39 Unigine engine http://unigine.com/
10:32:39 Binary: Windows 64bit Visual C++ 1600 Release Apr 11 2012 r8850
10:32:39 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor
10:32:39 App path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/
10:32:39 Data path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/data/
10:32:39 Save path: C:/Users/workstation/Desktop/UnigineSDK-binary-2012-04-11/
10:32:39
10:32:39 ---- System ----
10:32:39 System: Windows 7 (build 7601, Service Pack 1) 64bit
10:32:39 CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz 3201MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x12
10:32:39 GPU: NVIDIA GeForce GTX 670 8.17.13.134 x1
10:32:39 System memory: 16361 Mb
10:32:39 Video memory: 2048 Mb
10:32:39 Sync threads: 11
10:32:39 Async threads: 12
10:32:39
10:32:39 ---- MathLib ----
10:32:39 Set SSE2 simd processor
10:32:39
10:32:39 ---- Sound ----
10:32:39 Renderer: DirectSound Default
10:32:39 OpenAL vendor: OpenAL Community
10:32:39 OpenAL renderer: OpenAL Soft
10:32:39 OpenAL version: 1.1 ALSOFT 1.13
10:32:39 Found AL_EXT_LINEAR_DISTANCE
10:32:39 Found AL_EXT_OFFSET
10:32:39 Found ALC_EXT_EFX
10:32:39 Found EFX Filter
10:32:39 Found EFX Reverb
10:32:39 Found EAX Reverb
10:32:39 Found QUAD16 format
10:32:39 Found 51CHN16 format
10:32:39 Found 61CHN16 format
10:32:39 Found 71CHN16 format
10:32:39 Maximum sources: 256
10:32:39 Maximum effect slots: 4
10:32:39 Maximum auxiliary sends: 2
10:32:39
10:32:39 ---- Render ----
10:32:39 Renderer: NVIDIA NV70 2048Mb
10:32:39 Direct3D11 desc: NVIDIA GeForce GTX 670
10:32:39 Found feature level 11.0
10:32:39 Found compute shader 11.0
10:32:39 Maximum texture size: 16384
10:32:39 Maximum texture units: 16
10:32:39 Maximum texture renders: 8
10:32:39
10:32:39 ---- Physics ----
10:32:39 Physics: Multi-threaded
10:32:39
10:32:39 ---- PathFind ----
10:32:39 PathFind: Multi-threaded
10:32:39
10:32:39
10:32:39 ---- Network ----
10:32:39 RakNet version 4.036

 

Is there anything I should check? Thanks!

Posted

Ok I'm an idiot, I played with it again today and found out you have to manually add the Unigine SLI profile to load when you start the unigine exe. In case anyone else has trouble do this:

download the nvidia inspector tool

 

nvidia inspector -> profiles ->unigine engine -> add app to current profile -> navigate to and select main_x64.exe (or whatever exe you use to start unigine)

 

BTW, SLI scales very nicely in unigine.

Posted

BTW, SLI scales very nicely in unigine.

Good to hear that :)

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