carl.sutton Posted June 7, 2012 Posted June 7, 2012 Hello, My transparent materials use the blending functions to make themselves appear transparent. But I have recently noticed that you cannot see the clouds (i.e. ObjectSky) through these materials. This also extends to visualizer objects, although they are rather less important. Does anyone have a better method of transparent materials that will not hide the sky? Here is an example of one of my transparent materials; <material hidden="1" editable="0" name="basic_material" parent="mesh_base"> <texture name="diffuse">textures/diffuse.png</texture> <texture name="normal">textures/normal.png</texture> <texture name="specular">textures/specular.png</texture> <parameter name="base_transform">vec4(1.000000,1.000000,0.000000,0.000000)</parameter> <parameter name="specular_power">15.5</parameter> <parameter name="fresnel_bias">0.25</parameter> </material> <material name="window" parent="basic_material"> <blend src="src_alpha" dest="one_minus_src_alpha"/> <state name="refraction">1</state> <texture name="diffuse"> objects/window/window_edit5diffuse.png</texture> <parameter name="base_transform">vec4(1,1,0,0)</parameter> <parameter name="refraction_scale">0</parameter> <parameter name="diffuse_color">1 1 1 0.2</parameter> </material>
carl.sutton Posted June 7, 2012 Author Posted June 7, 2012 Fixed. I wasn't setting post scattering to these materials.
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