Rob Posted June 25, 2012 Posted June 25, 2012 Im using a shared reflection for a WaterMesh but it gives very strange results as you can see Does someone know whats going on here and how I could fix it The reflection on the regular water mesh does work normally just the WaterMesh is having problems
manguste Posted June 25, 2012 Posted June 25, 2012 Is your mesh exported at coordinate 0? Shared reflection requires all meshes to be on the same plane. Are you sure it is the case for your meshes?
Rob Posted June 25, 2012 Author Posted June 25, 2012 The Watermesh was exported with Z at 0 but the other water mesh is placed lower in the world So do I need to export it again but with the same Z value as the other water mesh?
manguste Posted June 25, 2012 Posted June 25, 2012 No, both meshes need to be exported at 0. The problem is not in this. Water uses 2D planar reflections that need to have one Z position coordinate to be calculated properly. if there are height differences between the meshes, the reflection will calculated right just for one mesh, and reflection on the other will be off. Shared reflection will not do in this case.
Rob Posted June 25, 2012 Author Posted June 25, 2012 No, both meshes need to be exported at 0. The problem is not in this. Water uses 2D planar reflections that need to have one Z position coordinate to be calculated properly. if there are height differences between the meshes, the reflection will calculated right just for one mesh, and reflection on the other will be off. Shared reflection will not do in this case. I just turned off shared reflections but for some reason only the clouds are being reflected and not the trees, grass, mountains etc...So what might be causing this?
manguste Posted June 26, 2012 Posted June 26, 2012 Make sure that Tools ->Camera->Reflection mask is set for all bits. For further info, see here.
Recommended Posts