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[SOLVED] Strange shared reflection


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Posted

Im using a shared reflection for a WaterMesh but it gives very strange results as you can see

Does someone know whats going on here and how I could fix it

 

The reflection on the regular water mesh does work normally just the WaterMesh is having problems

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Posted

Is your mesh exported at coordinate 0?

Shared reflection requires all meshes to be on the same plane. Are you sure it is the case for your meshes?

Posted

The Watermesh was exported with Z at 0 but the other water mesh is placed lower in the world

So do I need to export it again but with the same Z value as the other water mesh?

Posted

No, both meshes need to be exported at 0. The problem is not in this. Water uses 2D planar reflections that need to have one Z position coordinate to be calculated properly. if there are height differences between the meshes, the reflection will calculated right just for one mesh, and reflection on the other will be off. Shared reflection will not do in this case.

Posted

No, both meshes need to be exported at 0. The problem is not in this. Water uses 2D planar reflections that need to have one Z position coordinate to be calculated properly. if there are height differences between the meshes, the reflection will calculated right just for one mesh, and reflection on the other will be off. Shared reflection will not do in this case.

 

I just turned off shared reflections but for some reason only the clouds are being reflected and not the trees, grass, mountains etc...So what might be causing this?

Posted

Check reflection masks.

 

Where do I find this?

Posted

Make sure that Tools ->Camera->Reflection mask is set for all bits. For further info, see here.

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