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[SOLVED] Underwater


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Posted

How do you create realistic underwater graphics when using a watermesh?

At this moment the watermesh is just a plane and as soon you go through the surface you dont get into the water as it lacks volume

 

SO how would I approach this? With a volume fog or something?

Posted

Take a look through the corresponding tutorial: https://developer.un...utorials/water/

 

I did and the large body of water does have the underwater feature but the watermesh im using in my oasis doesnt have this

I tried changing the values of volume and everythting but for some reason it doesnt work

Posted

There is no underwater mode support in ObjectWaterMesh, use ObjectWater for that.

Posted

There is no underwater mode support in ObjectWaterMesh, use ObjectWater for that.

 

Would it be possible to use a volume fog with some kind of refraction?

Posted

Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect.

But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material.

That's water mesh together with volume box:

 

post-13-0-72713400-1340882614_thumb.jpg

Posted

Yeah, sure, you can add ObjectVolume, for example, ObjectVolumeBox and assign volume_fog_base material for it. It has Falloff state and parameter so you can create a realistic depth effect.

But what do you need additional refraction for? It's quite understandable that refraction is compulsory for the water surface, and that already comes in-pack with water_base material.

That's water mesh together with volume box:

 

post-13-0-72713400-1340882614_thumb.jpg

 

Well imo a little refraction would look better as soon as your underwater, but the fog alone will do as there is only a small chance of getting intot he water anyway

Thanks for the help anyway!

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