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[SOLVED] Occulus Rift VR Goggles


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Posted

Hum I think I will buy one to test !

 

Does anyone here have test theses goggles ?

 

 

Unigine support will be great anyway and could make some ads for the engine if Occulus Rift become a best seller !

Posted

May be worth Unigine supporting?

Definitely not in the near future, sorry.

 

The idea of these goggles is indeed great (personally I'm all for it), but it's waaaay too early to make any move in that direction.

Posted

Yes, i agree its a bit too early to support Occulus as it will be quite a while before these are going to be released. Looks likely to be next year before its released.

 

I think it is something that Unigine should consider supporting as soon as its released, as already Unreal, Unity and Doom look like they will be supporting it.

Posted

Actually, we do consider supporting it once we get the test sample.

  • 3 weeks later...
Posted

Great, lets hope they actually get around to releasing these.

  • 3 months later...
Posted

Looks like the dev version has been delayed till march 2013 due to overwhelming orders for the devkit. But the latest demo video certainly looks good.

 

Posted

We are talking with Oculus guys right now to get the devkit earlier.

  • 3 months later...
Posted

Was the Unigine team able to get the devkit earlier?  According to the website first shipment is mid-March.

 

This open source driver also may be of some interest.

http://www.vireio.com/

 

We are looking forward to receiving our head set, as I know a few other Unigine users are also eagerly awaiting theirs.

Posted

Our devkit is going through the Russian customs right now, fingers crossed for it being cleared and delivered within the week to the studio.

Posted

woohoo, cant wait.  We have been talking to a lot of clients who are really keen to try.  I think ours are here in mid april

  • 2 weeks later...
Posted

Oculus support is ready. This device can cause strong dizziness and queasiness effects after usage... Don't use it...

Posted

"The first time I played I did feel a little dizzy. Second time better. Third time fine."

Nate Mitchell, vice president of product, Oculus

 

May be you need to use more ...

Posted

Oculus support is ready. This device can cause strong dizziness and queasiness effects after usage... Don't use it...

 

irony or meant seriously ?!?

Posted

We can't reveal more details since we are under early access NDA terms.

Posted

Ok, understood. Based on past seasickness experiences with helmet-mounted display-systems even in highest-end military flight simulators I would guess that some low-cost device cannot solve this disorientation issue, would be magic...

Posted

We are still waiting eagerly on our set.  If motion sickness is a real possibility, for our application at least, we can probably turn down the speed a user can rotate at, so that their motion isnt too far from their body motion.  If its lag thats the problem then, its harder to deal with.  Maybe we tell people to move their head slower :D

Posted

so cool. i cant wait for the dizzy. 

 

can understand the effect for some people.

 

it is fooling so much sub-conscious biology.

 

again... bring it on.

 

(sounds like frustum had a little vomit - hee hee)

 

 

"While some select developers have already begun working closely with Oculus VR to try to figure out viable ways to incorporate a VR headset into 3D games without triggering a gag reflex in motion-sensitive players, it will probably take some time for most game developers to get a handle on the headset’s capabilities" (link)

  • 2 weeks later...
Posted

If it goes out of sync, yep, could be pretty disorienting and even sickening. Though some guys here in our studio are already addicted to it ;D

  • 1 month later...
  • 2 weeks later...
Posted

anyone can help regarding how to use Appoculus plugin?
is it supposed to work with evaluation-kit, or within licensed version of unigine only?
 

Posted

It was missing in the last Evaluation Kit build, while it's available for full SDK users.

The plugin will be added into the Evaluation Kit within the next SDk update (approx. end of the month).

  • 5 weeks later...
  • 2 years later...
Posted

Just curious, do you plan to support other technologies like HTC Vive , or MS Hololens?

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