GeorgeP Posted August 11, 2012 Posted August 11, 2012 Hello. i face some problems with normal mapper. (resource editor) i have a very simple cone which i exported from 3ds max to mesh. i want to create the normal map of this cone. I load this mesh as low and high mesh and then i press run and save. this is the result: what did i do wrong ? what should i do if i dont have high mesh ? Here is the cone cone.rar thank you for your time.
GeorgeP Posted August 11, 2012 Author Posted August 11, 2012 Extra notes: The tangent space seems right.
manguste Posted August 21, 2012 Posted August 21, 2012 i face some problems with normal mapper. (resource editor) i have a very simple cone which i exported from 3ds max to mesh. i want to create the normal map of this cone. I load this mesh as low and high mesh and then i press run and save. this is the result: what did i do wrong ? The resulting normal map is absolutely correct. If you do not have any bump to be baked (based on a high poly model), then the normal map will be uniformly colored, since it's 0 difference in height all across the texture.' what should i do if i dont have high mesh ? In this case you can safely use the default texture in Unigine - the model will be lit correctly, since normals maps only add relief details.
jiri.wallenfels Posted August 21, 2012 Posted August 21, 2012 what should i do if i dont have high mesh ? If you dont have high poly mesh, you can use 3rd party tools like Crazybump, which can generate normal map from diffuse map. This approach is not that good as generation from high poly, because it is "guessing", but in lots of cases it is sufficient and better than nothing.
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