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[SOLVED] Problem with normal mapper


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Posted

Hello.

 

i face some problems with normal mapper. (resource editor)

i have a very simple cone which i exported from 3ds max to mesh.

i want to create the normal map of this cone.

 

I load this mesh as low and high mesh and then i press run and save.

this is the result:

post-624-0-15569400-1344720901_thumb.png

 

what did i do wrong ?

what should i do if i dont have high mesh ?

 

Here is the cone

cone.rar

 

thank you for your time.

Posted

Extra notes: The tangent space seems right.

  • 2 weeks later...
Posted

i face some problems with normal mapper. (resource editor)

i have a very simple cone which i exported from 3ds max to mesh.

i want to create the normal map of this cone.

 

I load this mesh as low and high mesh and then i press run and save.

this is the result:

post-624-0-15569400-1344720901_thumb.png

 

what did i do wrong ?

The resulting normal map is absolutely correct. If you do not have any bump to be baked (based on a high poly model), then the normal map will be uniformly colored, since it's 0 difference in height all across the texture.'

 

what should i do if i dont have high mesh ?

In this case you can safely use the default texture in Unigine - the model will be lit correctly, since normals maps only add relief details.

Posted

what should i do if i dont have high mesh ?

 

 

If you dont have high poly mesh, you can use 3rd party tools like Crazybump, which can generate normal map from diffuse map. This approach is not that good as generation from high poly, because it is "guessing", but in lots of cases it is sufficient and better than nothing.

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