Rob Posted August 28, 2012 Posted August 28, 2012 I was wondering why the Unigine team used grass billboards for the distant trees and not just created a plane mesh with a billboard texture on it Is this mainly done to add variation in the distant trees as the grass texture has the option for multiple rows for textures?
demostenes Posted August 28, 2012 Posted August 28, 2012 I was wondering why the Unigine team used grass billboards for the distant trees and not just created a plane mesh with a billboard texture on it Is this mainly done to add variation in the distant trees as the grass texture has the option for multiple rows for textures? Probably because grass rendering is highly optimizied, so why not to use it for tres too?
manguste Posted August 28, 2012 Posted August 28, 2012 Yes, Demostenes is right. Grass can be rendered in one DIP, while separate objects cannot be instanced this efficiently.
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