Jump to content

[SOLVED] 3D surround problem


photo

Recommended Posts

Posted

Hi, its a long time ago.

I uploaded the latest Unigine SDK to check if the issue in toppic "Stereo culling problem" have been solved.

 

But now the screen stays black! I wrote my own code for left right frustum calculation for all screen seperately. It worked fine a few releases ago (except for the pending issue).

I get no error or warnings so I really do not know what is wrong.

 

I attached the project. It is a very small world with a few scripts for the frustum calculation and rendering.

my3DSurroundTest.zip

Posted

I have just checked 3d vision surround. Direct3D9 render is working fine. While Direct3D11 crashes...

The setup is: GTX590 with three full HD monitors.

Direct3D11 is under inverstigation...

Posted

No problem with 301.42 whql driver. 3d vision surround is working properly under direct3d9 and direct3d11.

×
×
  • Create New...