cor Posted September 7, 2012 Posted September 7, 2012 Hi, its a long time ago. I uploaded the latest Unigine SDK to check if the issue in toppic "Stereo culling problem" have been solved. But now the screen stays black! I wrote my own code for left right frustum calculation for all screen seperately. It worked fine a few releases ago (except for the pending issue). I get no error or warnings so I really do not know what is wrong. I attached the project. It is a very small world with a few scripts for the frustum calculation and rendering. my3DSurroundTest.zip
frustum Posted September 8, 2012 Posted September 8, 2012 I have just checked 3d vision surround. Direct3D9 render is working fine. While Direct3D11 crashes... The setup is: GTX590 with three full HD monitors. Direct3D11 is under inverstigation...
frustum Posted September 8, 2012 Posted September 8, 2012 No problem with 301.42 whql driver. 3d vision surround is working properly under direct3d9 and direct3d11.
cor Posted September 11, 2012 Author Posted September 11, 2012 Installed the latest driver. Now it works. Thanks.
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