Rob Posted September 10, 2012 Posted September 10, 2012 Would it be possible to add an option to the editor that when generating a terrain it wont use any patch surfaces so only the coarse diffuse/normal and the mask textures are used for the terrain instead of all the smaller patch surface textures This would definately give a performance boost when using huge terrain as a terrain of 8193x8193 already needs about 200mb for the patch surfaces compressed There are developers who already customised the editor to do this as you can read here: https://developer.unigine.com/forum/topic/1416-large-world-performance-hints-and-tips/
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