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[SOLVED] D3D9Texture::create2D(): can't create RGBA8 0x0 2D texture


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Posted

16:57:28 Direct3D9 error: invalid call

16:57:28 D3D9Texture::create2D(): can't create RGBA8 0x0 2D texture

16:57:28 RenderManager::createTexture2D(): can't create texture

16:57:45 Shutdown16:57:28 Direct3D9 error: invalid call

 

 

 

We get this error on some users' machines but there is no reliable repro. Any idea why Unigine is attempting to create a 0x0 texture and why it would crash only on some machines?

The specs of a user who gets this error are -

6:55:01 Renderer: NVIDIA NV60 1023Mb

16:55:01 Direct3D9 desc: NVIDIA GeForce GTX 550 Ti

16:55:01 Direct3D9 driver: nvd3dum.dll

Posted

Have all machines latest graphics drivers installed ? Do they use same UNIGINE runtime version ? ...... ? most of the time these kinds of errors are not related to engine bugs.

Posted

Frustum fixed a Direct3D9 issue on texture creation, so it's possible this bug is gone.

Posted

Thank you manguste, we did try ulf's advice on a machine that would crash occasionally with this error and that seems to have worked (updating drivers). We are still waiting for our user's word on whether this worked.

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