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[SOLVED] FBX Support


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Posted

Unigine do not support FBX format now.

 

Is it in Roadmap? and when?

 

Thanks.

Posted

seems it's not on the roadmap..

 

but unigine do support dae format, and I think any DCC tools will support dae when it have a fbx support.

Posted

Yep, unlike FBX, DAE format is indeed on the roadmap.

Posted

Why DAE and not FBX? FBX has far less problems with compatibility...

Posted

Yep, unlike FBX, DAE format is indeed on the roadmap.

 

Thanks,but why DAE not FBX?and when release Unigine with support DAE?

Posted

FBX file format is Autodesk proprietary and introduces dependency on proprietary C++ SDK, while COLLADA (*.dae) is managed by a nonprofit technology consortium and uses open XML format.

 

UNIGINE already supports DAE import of static mesh geometry. DAE import of skinned mesh geometry and possibly animations is currently missing.

Posted

FBX file format is Autodesk proprietary and introduces dependency on proprietary C++ SDK, while COLLADA (*.dae) is managed by a nonprofit technology consortium and uses open XML format.

 

True. Anyway I gave up on collada very fast, it was pain in the ass, lots of problems. FBX proved as most universal and "stable" format.

Posted

Anyway I gave up on collada very fast, it was pain in the ass, lots of problems

 

Well, this seems to be the fate of most universal data exchange formats trying to handle all possible variations of source formats. in the end the resulting complexity leads to all kind of incompatibilities due to slightly different or incomplete vendor implementations.

Posted

 

Well, this seems to be the fate of most universal data exchange formats trying to handle all possible variations of source formats. in the end the resulting complexity leads to all kind of incompatibilities due to slightly different or incomplete vendor implementations.

 

Exactly. So from my point of view collada support makes not much sense, FBX does.

Posted

By using FBX SDK.you can import fbx like 3ds,obj.etc :)

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