steve.brodie Posted November 4, 2010 Posted November 4, 2010 We are still having a lot of problems with accuracy even when exporting meshes 30m from the origin. The attached image shows meshes with legoing (stepping) We find that when we export an object using its pivot and then moving it in Unigine produces much less legoing (stepping). It would be good if the node exporter emulated this. We would like an option, when using "pivot" in mesh exporter dialog, to copy the world transform of the object in max, onto the node. The problem is worse in the z axis. 1
ulf.schroeter Posted November 4, 2010 Posted November 4, 2010 The problem is worse in the z axis. Good chance that same problem as described under Insufficient mesh-z-precision A good idea for verification would be to load your exported mesh file via script as ObjectMeshDynamic("your.mesh"). If the artifacts are gone -> mesh-z-half-only precision problem, which should be fixed by UNIGINE
alexey.alife Posted June 28, 2011 Posted June 28, 2011 have you tried to set plugin option "Digits" to max available value?
vasu.policherlla Posted October 13, 2014 Posted October 13, 2014 try this, Unigine engine -> tools-> render -> Use vertex float (enable this). and check. before u import the mesh into engine.
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