wxywxy.ji Posted December 28, 2012 Posted December 28, 2012 There is not around Occluder. Frequently , This phenomenon occurs object is culled. camera : fov = 60 near = 0.2 far = 2000 how to solve?
wxywxy.ji Posted December 31, 2012 Author Posted December 31, 2012 example screen shot and world file world.world
wxywxy.ji Posted December 31, 2012 Author Posted December 31, 2012 i have many test this topic. This phenomenon occurs when near plane value is low value less then 0.5 can this value effect this problem?
wxywxy.ji Posted January 3, 2013 Author Posted January 3, 2013 What happened? Because we have used Previous versions. how to solved? can i get fixed source? we can not change new version engine. please fixed code. Previous version some code )
frustum Posted January 3, 2013 Posted January 3, 2013 A patched Occluder.h|cpp has been emailed to you.
ulf.schroeter Posted January 3, 2013 Posted January 3, 2013 we can not change new version engine. Just my personal feeling, but it seems that your current approach of hacking old UNIGINE source code versions without the upgrading capability to newer versions based on some software version control system (e.g. SVN) is definitely a dead end. I guess frustum will not always be so kind to patch your outdated code...
wxywxy.ji Posted January 4, 2013 Author Posted January 4, 2013 i got mail.i apply UnigineSDK-source-2012-09-07occur same problem.other questionmany code was changed in my used old versionhow to apply?if i attach file this forum old version sourcecan you fix old version's occluder source?
manguste Posted January 10, 2013 Posted January 10, 2013 For it to work, you need to patch your code with a file sent to you over the mail. And just like Ulf suggested, give a try to some software version control system. With it you can merge your changes with the new SDK versions.
wxywxy.ji Posted January 14, 2013 Author Posted January 14, 2013 ungine engine is changed base system. frusturm , cull , scene , WorldSpatial , .... too many i will change code for only fix occluder bug
manguste Posted January 14, 2013 Posted January 14, 2013 Yes, we roll out quite a lot of changes and fixes each SDK update, that's what you need SVN (or other version control system) for.
Recommended Posts