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[SOLVED] error occluder


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Posted

There is not around Occluder.

 

Frequently , This phenomenon occurs

 

object is culled.

 

camera :

 

fov = 60

near = 0.2

far = 2000

 

how to solve?

post-58-0-66959800-1356676374_thumb.png

Posted

i have many test this topic.

 

This phenomenon occurs when near plane value is low value less then 0.5

 

can this value effect this problem?

Posted

What happened? Because

 

we have used Previous versions.

 

how to solved?

 

can i get fixed source?

 

we can not change new version engine.

 

please fixed code.

 

Previous version some code )

Posted

A patched Occluder.h|cpp has been emailed to you.

Posted

we can not change new version engine.

 

Just my personal feeling, but it seems that your current approach of hacking old UNIGINE source code versions without the upgrading capability to newer versions based on some software version control system (e.g. SVN) is definitely a dead end. I guess frustum will not always be so kind to patch your outdated code...

Posted

i got mail.

i apply UnigineSDK-source-2012-09-07

occur same problem.

other question

many code was changed in my used old version

how to apply?

if i attach file this forum old version source

can you fix old version's occluder source?

post-58-0-99093000-1357265589_thumb.png

Posted

For it to work, you need to patch your code with a file sent to you over the mail.

And just like Ulf suggested, give a try to some software version control system. With it you can merge your changes with the new SDK versions.

Posted

ungine engine is changed base system.

 

frusturm , cull , scene , WorldSpatial , ....

 

too many i will change code for only fix occluder bug

Posted

Yes, we roll out quite a lot of changes and fixes each SDK update, that's what you need SVN (or other version control system) for.

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