demostenes Posted December 30, 2012 Posted December 30, 2012 Since new version focusing on dummy node moves camera always to 0,0,0. In previous version it worked OK, I used dummy nodes as points for fast orientation on terrain.
frustum Posted December 30, 2012 Posted December 30, 2012 Thanks the bug has been fixed. You can use get_world_bound_max() - get_bound_radius() functions from the previous editor_nodes.h file as workaround.
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