Jump to content

[SOLVED] splat map export


photo

Recommended Posts

Posted

When exporting splat map (mask for detail textures), It makes in my case file with 8 channels, because I have 8 materials in whole world. Probably exporter is exporting per material and is does not count with using one channel for more materials (on different surfaces):

 

http://img51.imagesh...2748/splatg.jpg

  • 2 weeks later...
Posted

Sorry for the delay, Demostenes

 

Please, could you explain your issue in detail - what result do you want to achieve?

Posted

Do you have errors in the console when you add a mask? Since it is most likely the reason it cannot be exported properly.

Anyway, can you send us the mask so we can check it?

Posted

Sorry for the delay, Demostenes

 

Please, could you explain your issue in detail - what result do you want to achieve?

 

Well, result is simple, mask map must have only 4 channels, like on import. I will sent you exported and imported map for comparison, no problem.

Posted

Jiri, mask export actually works correctly.

 

Since you've got 8 materials, you've got 8 channels in the result, one channel per each material. This way it's much easier to see how detail materials are distributed across the terrain. No material = no value (a black square for the terrain's surface). And surely the mask can be exported back into the engine without any problems.

×
×
  • Create New...