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[SOLVED] use Unigine::variable in script


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Posted

Hi all

 

class A
{
   public:
   A();
   virtual ~A();
   void setVariable(int index,const Unigine::Variable &va);
   inline const Unigine::Variable &getVariable(index){return variables.at(index);}
   private:
   std::vector<Unigine::Variable> variables;
}

 


ExternClass<A>* a = MakeExternClass<A>();
a->addConstructor();
a->addFunction( "setVariable",(void (A::*)(int const Unigine::Variable&))&A::setVariable);
a->addFunction( "getVariable", &A::getVariable);

Interpreter::addExternClass( "A", a );

 

 

how can i use Unigine::variable in script just like 

 

switch(A.getVariable(i).getType())
{
  case INT:
       funcint();
       break;
  case VEC3;
       funcvt();

      .....
      .....
}
Posted

 

switch(typeid(variable)) {
  case typeid(int): printf("int\n"); break;
  case typeid(vec3): printf("vec3\n"); break;
  case typeid(string): printf("string\n"); break;
  case typeid(user_class): printf("user class\n"); break;
  case typeid(extern_class): printf("extern class\n"); break;
}
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