alexei.garbuzenko Posted August 20, 2010 Posted August 20, 2010 When I try to use LA8 textures those are treated as RG8 meaning that I can't use its alpha channel without shader modification. Is there a way to use such textures without own shaders/conversion to RGBA8 (2x size waste)?
frustum Posted August 21, 2010 Posted August 21, 2010 When I try to use LA8 textures those are treated as RG8 meaning that I can't use its alpha channel without shader modification. Is there a way to use such textures without own shaders/conversion to RGBA8 (2x size waste)? Use DXT3/DXT5 formats in this case or if there are compression artifacts then RGBA4. A8/LA8 textures aren't exist in Direct3D10/11.
alexei.garbuzenko Posted August 21, 2010 Author Posted August 21, 2010 That sounds like a huge waste of video memory. I'd better use own shaders.
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