Rob Posted January 25, 2013 Posted January 25, 2013 I want to test portals and sectors but it doesnt give me the results i expected, As soon as I create 2 sectors with a portal inbetween I would expect that as soon as I step into the sector I would see the next sector through the placed portal, but now as soon I step into the sector everything dissapears. I checked the Sectors/Portals demo provided by Unigine and this one does seem to work as I expected, so what am I doing wrong? I need the sectors/portals in order to occlude a large cave system in our world so only the entrance and exit are being rendered but as soon as the player steps into the sectors the cave tunnels are being rendered So any clue what I need to do? I cant really find a tutorial on it either the only information ont he subject I can find is this: https://developer.unigine.com/en/docs/1.0/principles/world_management/#indoor Maybe a small tutorial would be nice?
manguste Posted January 30, 2013 Posted January 30, 2013 It's as simple as adding 2 sectors and a portal between them. No tricks. The only thing is that intersection space between sectors should be as small as possible. Can you provide screnshots of what went wrong? Plus we need clear reproduction steps so we are able to test the issue.
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