nat.harrold Posted February 12, 2013 Posted February 12, 2013 Hi, Is there a way for these types of objects to draw (in visulazer) their bounds? If not, would be useful. Thanks. N.
demostenes Posted February 13, 2013 Posted February 13, 2013 I think there was some script from Ulf which could be adapted to this, but thats all i know. I agree, that this would be usefull.
ulf.schroeter Posted February 13, 2013 Posted February 13, 2013 WorldOccluderTerrain-Visualizer as general example. There are also engine.visualizer functions for rendering node bounding boxes etc.
nat.harrold Posted February 14, 2013 Author Posted February 14, 2013 Thanks Ulf, Though, I should have phrased the question more clearly. (we / I mean danni, has made this happen for some custom objects before - so I knew it was possible) I was asking, as these are native unigine objects and was raising the question in order to keep consistency across the editor, as ObjectGrass does this. This was a suggestion for all current and future users of Unigine, rather than each of us trying to patch the editor.. Rephrased Question: Unigine Crew, could you please make your native objects show bounding boxes in the visualizer? eg: world clutter, cluster etc. Thanks.
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