steve3d Posted November 13, 2010 Posted November 13, 2010 I've read the manual, there are some functions to make engine render at specified fps, the engine.game.setFTime function. so, if I set the engine to render at a specified fps, I need to grab every fame to a seqence of tga files then render these tgas as a video. is that right? But both setFTime and setIFps function can not set the engine as a precisly fps, how is the correct way to render a video clip?
Guest extaliones Posted November 16, 2010 Posted November 16, 2010 Please, see Heaven demo as reference sample code: heaven/grabber.h file.
powerspeed_de Posted May 21, 2012 Posted May 21, 2012 при рендере видео изменяется fps . все ускоряется, потом замедляется. физика стоит на 25 fps, рендер тоже 25 fps, в готовой секвенции время то ускоряется, то замедляется. что делать rate changes when rendering video. everything first accelerated and then slowed down. Physics - 25 fps, render 25 fps, in the finished sequence time is accelerated, then slowed down. what to do
steve3d Posted May 22, 2012 Author Posted May 22, 2012 https://developer.unigine.com/forum/topic/1298-integrate-uniginecamerapath-into-editor-to-preview-and-rendering-image-sequece/ try this
Recommended Posts