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[SOLVED] RGB - Diffuse, A - Specular. Possible?


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Есть ли в Unigine возможность использовать в качестве разных текстурных карт каналы одного файла? 
Например есть файл (RGBA8). В материале RGB - Diffuse, A - Specular.

In-english:
 
Is it possible in Unigine to use as texture maps of different channels of a file?
For example there is a file (RGBA8). In material RGB - Diffuse, A - Specular.
Posted

I think that's not possible without modify shaders.

Posted

Steve is right. If you want to override the way channels are used now, that's only possible if you customize shaders.

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