kudrik Posted March 7, 2013 Posted March 7, 2013 Есть ли в Unigine возможность использовать в качестве разных текстурных карт каналы одного файла? Например есть файл (RGBA8). В материале RGB - Diffuse, A - Specular. In-english: Is it possible in Unigine to use as texture maps of different channels of a file? For example there is a file (RGBA8). In material RGB - Diffuse, A - Specular.
steve3d Posted March 8, 2013 Posted March 8, 2013 I think that's not possible without modify shaders.
manguste Posted March 11, 2013 Posted March 11, 2013 Steve is right. If you want to override the way channels are used now, that's only possible if you customize shaders.
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