Jump to content

Terrain Mesh Indexing Order


photo

Recommended Posts

Posted

Problem

 

Mesh indexing order for patches with holes is opposite to indexing order for patches without holes. This causes different surface topologies for (un-)holed patch variant which might lead to rendering artifacts with overlayed, surface-aligned geometry (e.g. roads)

 

post-82-0-72549700-1290329848_thumb.jpg

 

Proposal

 

Uniform indexing schema "bottom-left -> top-right"

 

post-82-0-69405400-1290330961_thumb.jpg

Posted

oops, fixed.

 

that was quick, thanks !

×
×
  • Create New...