Jump to content

[SOLVED] Terrain unloadable after asigning hole texture and crash


photo

Recommended Posts

Posted

Hello,

 

I wanted to assign a hole texture to a terrain.

I chose the wrong format first, so the terrain disppeared.

 

It took me some attempts to get the right format.

 

After assigning a R8 texture, Unigine crashed.

 

Now, when loading the world, the terrain is gone.

 

When I try to load the terrain file via Terrain-->load, I get this message:

 

(see attach). The actual .ter file is empty and has a zero kB size.

 

It is just a testworld I am working in. If this happens in a real project I would be screwed I guess?

 

Is there a way to recover the terrain (with all the mods I did, material etc.)

 

B.w.

post-767-0-57941400-1367336740_thumb.jpg

Posted

Hello,

We confirmed this issue and passed it to our devs.

 

For now, the way to recover the terrain is to save changes in terrain before assigning the hole texture and do the "world_reload" command after assigning the wrong texture format.

 

Sorry for the inconvenience.

  • 2 weeks later...
Posted

Fixed, will be available in the next SDK.

Posted

Thank you!

 

b.w.

×
×
  • Create New...