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[SOLVED] Maya 2013-2014


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Posted

I've noticed that Maya isn't as supported as Max for Unigine.  I'm much stronger with Maya and I was wondering if there will be any 2013 or even 2014 support for the exporter?  

 

Also, on the same note, do I even need the exporter if FBX is now supported?  Is there any advantage to using the exporter for characters, animation, static meshes, environment pieces, etc?

 

Thank you,

Tony.

  • 2 weeks later...
Posted

You can use FBX export for now.

Native plugins have some additional features, support of Maya 2013 and 2014 will be added in the next SDK update.

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