manuel.gysin Posted May 7, 2013 Posted May 7, 2013 For those who don't know how to compile the plugin: Get the OR SDK (https://developer.oculusvr.com/) export OCULUSROOT=<path to sdk>/OculusSDK cd UnigineSDK_binary_2013-04-30_linux/source/plugin scons cp App/AppOculus/lib<yourbuild>.so ../../lib/ Enjoy :)
binstream Posted May 8, 2013 Posted May 8, 2013 Support for building Oculus Rift plusing has been added into build.py as well.
philipp.marcks Posted June 25, 2013 Posted June 25, 2013 viewing around not supported yet? - just tried to view demos, but camera seems to be always locked - not reacting to head-movements? - possible to control camera with oculus in unigine?
silent Posted June 26, 2013 Posted June 26, 2013 Philipp, What SDK version are you using? Head-tracking support is available only in Windows x86/x64 and Mac OS X x64. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
philipp.marcks Posted June 26, 2013 Posted June 26, 2013 latest evaluation- june - win x64, titan gtx,.. so it should work, i guess!? - anything i need to do, to activate head-tracking?regardsPhil
silent Posted June 26, 2013 Posted June 26, 2013 Philipp, I'm afraid we can't reproduce such behavior on our test Windows x64 Machines with latest Windows Evalkit (2013-06-20). Could you please sent us log.html file from <SDK>/bin directory? anything i need to do, to activate head-tracking? All you need to do is select Oculus plugin from Stereo 3D drop-down menu and check the Fullscreen checkbox in the Samples browser. Please, make sure that drivers for Oculus Rift are installed correctly. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
philipp.marcks Posted June 26, 2013 Posted June 26, 2013 mhmm- are there any drivers except the oculus sdk - ? - well other demos and udk working fine, so i guess oculus should be ok.log: 11:55:31 Loading "C:/Unigine_evaluation/bin/../data/demos/urban_driving/unigine.cfg"... 11:55:31 Loading "AppOculus_x64.dll"... 11:55:31 Loading "Interface_x64.dll"... 11:55:31 Loading "dxgi.dll"... 11:55:31 Set 1200x800 8xAA fullscreen video mode 11:55:32 Set 1.00 gamma value 11:55:32 Unigine engine http://unigine.com/ 11:55:32 Binary: Windows 64bit Visual C++ 1600 Release Jun 7 2013 11:55:32 Features: OpenGL Direct3D9 Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor 11:55:32 App path: C:/Unigine_evaluation/bin/ 11:55:32 Data path: C:/Unigine_evaluation/data/ 11:55:32 Save path: C:/Unigine_evaluation/bin/11:55:32 11:55:32 ---- System ---- 11:55:32 System: Windows 7 (build 7601, Service Pack 1) 64bit 11:55:32 CPU: Intel® Core i7-3930K CPU @ 3.20GHz 3201MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x6 11:55:32 GPU: NVIDIA GeForce GTX TITAN 9.18.13.1422 x1 11:55:32 System memory: 57320 MB 11:55:32 Video memory: 6143 MB 11:55:32 Sync threads: 5 11:55:32 Async threads: 6 11:55:32 11:55:32 ---- MathLib ---- 11:55:32 Set SSE2 simd processor 11:55:32 11:55:32 ---- Sound ---- 11:55:32 NULL 11:55:32 11:55:32 ---- Render ---- 11:55:32 Renderer: NVIDIA NV70 (Kepler) 6143MB 11:55:32 Direct3D11 desc: NVIDIA GeForce GTX TITAN 11:55:32 Found feature level 11.0 11:55:32 Found compute shader 11.0 11:55:32 Maximum texture size: 16384 11:55:32 Maximum texture units: 16 11:55:32 Maximum texture renders: 8 11:55:32 11:55:32 ---- Physics ---- 11:55:32 Physics: Multi-threaded 11:55:32 11:55:32 ---- PathFind ---- 11:55:32 PathFind: Multi-threaded 11:55:32 11:55:32 ---- Interpreter ---- 11:55:32 Version: 2.5511:55:32 11:55:32 Unigine~# render_anisotropy 4 && render_restart && world_load demos/urban_driving/urban_driving && render_shaders 2 11:55:32 Loading "core/unigine.cpp" 38ms 11:55:32 Loading "core/locale/unigine.en" dictionary 11:55:32 Loading "core/materials/default/unigine_post.mat" 25 materials 52 shaders 2ms 11:55:32 Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 10ms 11:55:32 Loading "core/materials/default/unigine_decal.mat" 1 material 390 shaders 3ms 11:55:32 Loading "core/materials/default/unigine_decal_terrain.mat" 1 material 1947 shaders 7ms 11:55:32 Loading "core/materials/default/unigine_decal_deferred.mat" 1 material 369 shaders 1ms 11:55:32 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 26ms 11:55:32 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 8ms 11:55:32 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 10ms 11:55:32 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 61ms 11:55:32 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 58ms 11:55:32 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 3ms 11:55:32 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 6ms 11:55:32 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 975 shaders 22ms 11:55:32 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 2ms 11:55:32 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 3ms 11:55:32 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 39ms 11:55:32 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 1ms 11:55:32 Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 46ms 11:55:32 Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 9ms 11:55:32 Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 2ms 11:55:32 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 2ms 11:55:32 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 16ms 11:55:32 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 6ms 11:55:32 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 1ms 11:55:32 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 14ms 11:55:32 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 6ms 11:55:32 Loading "core/properties/unigine.prop" 2 properties 0ms 11:55:33 Loading "demos/urban_driving/urban_driving.cpp" 102ms 11:55:33 Loading "urban_driving/materials/sfx.mat" 8 materials 3ms 11:55:33 Loading "urban_driving/materials/urban_driving.mat" 10 materials 9ms 11:55:33 Loading "urban_driving/materials/vehicles.mat" 18 materials 32ms 11:55:33 Loading "urban_driving/config/physics.prop" 3 properties 0ms 11:55:33 Loading "urban_driving/materials/buildings.mat" 34 materials 15ms 11:55:33 Loading "urban_driving/materials/vegetation.mat" 13 materials 13ms 11:55:33 Loading "demos/urban_driving/urban_driving.world" 256ms 11:56:18 Unigine~# quit 11:56:18 Close "dxgi.dll" 11:56:18 Heap usage: none 11:56:18 Memory usage: none 11:56:18 Allocations: none 11:56:18 Shutdown
silent Posted June 26, 2013 Posted June 26, 2013 You are using old Evaluation kit. Please download new version from https://developer.unigine.com/fileserver/list/Evaluation%20Kit Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
philipp.marcks Posted September 6, 2013 Posted September 6, 2013 hi!I was wondering if there is a compiled version of the appoculus plugin available for the oculus HD ?regardsPhil
philipp.marcks Posted September 11, 2013 Posted September 11, 2013 ... or will there be an upcoming version of appoculus plugin, where it was possible to set resolution? - the current version just does not support oculus HD yet :( - we managed to change the resolution, but eye seperations seem to be wrong with HD version.any help on this issue would be much appreciated.kind regardsPhil
cor Posted December 14, 2013 Posted December 14, 2013 Hi I watched the Oculus demo. But I noticed a very large latency! The delay between head motion and display updates is way to large. Will this be improved?
sebastianbah Posted December 16, 2013 Posted December 16, 2013 Hello cor,Could you give us some additional information: - What is your OS and video card? - What is your frame rate before and after connecting Oculus Rift? Thanks!
cor Posted December 16, 2013 Posted December 16, 2013 The frame rate is not the problem. But the latency is. I have a GTX 690 running on Windows 7 64 bits.
sebastianbah Posted December 17, 2013 Posted December 17, 2013 Hello cor,It would be very helpful if you can provide us some more information : - What demo did you try? In benchmarks it's better to use free camera to check Oculus (You can switch camera using F4 button). - Did you try Oculus or Oculus HD? Low frame also affects the latency, so could you, please, check the latency with the following settings: - Renderer: DX9 - Anisotropy: Off - Anti-aliasing: Off - Shader quality: Low - Tesselation: Disabled - Multiple displays (in Windows Screen Resolution settings): Extend these displays Thanks!
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