werner.poetzelberger Posted May 10, 2013 Posted May 10, 2013 Hello, it seems, that the Normal Map on detail Layer 1 on a Decal_Terrain_Base material does not tile. The Diffuse texture is tiling, but the normal map is not. See attached image. Best. W.
frustum Posted May 10, 2013 Posted May 10, 2013 Make shure that your normalmap texture isn't used in other Decals. Texture can be loaded with wrap clamp option in other material.
ulf.schroeter Posted May 10, 2013 Posted May 10, 2013 Shouldn't the wrap mode, filtering,etc be definable per material instance ?
werner.poetzelberger Posted May 10, 2013 Author Posted May 10, 2013 Ok. So I need a seperate Texture for wrapping/clamping. Will try. thx.
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