mathias.poupard Posted May 17, 2013 Posted May 17, 2013 Hello, I can't seem to manage to switch the engine Depth-of-Field effect in lens "bokeh" mode (such as over there: https://developer.unigine.com/forum/topic/1074-full-resolution-lens-bokeh-filter-is-it-brokehn/). It should be activated by the render_dof 2 or render_dof 3 commands but only render_dof 1 (gaussian) seems to be available (typing render_dof in the console only brings the 0 and 1 parameters). Is it broken? Has it been removed? Am I overlooking something? Thanks for reading.
carl.sutton Posted May 17, 2013 Posted May 17, 2013 https://developer.unigine.com/forum/topic/1747-unigine-sdk-2012-12-30-seamless-forest-rendering-for-huge-open-world-scenes-improved-dof/?hl=bokeh#entry9379 Removed a full-screen mode for Glow and DOF effects. Bokeh DOF is also removed as a trade-off for better DOF performance. I think its gone
mathias.poupard Posted May 17, 2013 Author Posted May 17, 2013 Oh ok thank you for clarifying that point, Carl. Better quality gaussian blur has replaced all of the former blur modes. The related documentation should be updated then.
necris Posted May 20, 2013 Posted May 20, 2013 Mathias, Carl Thank you for the reminder. Documentation will be updated. Sorry for inconvenience caused.
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