Igor_de Posted June 3, 2013 Posted June 3, 2013 Can you add to PlayerActor member function moveTo(vec3) without pathfinding?
ulf.schroeter Posted June 3, 2013 Posted June 3, 2013 Shouldn't be this better be done via continouse player position update each frame in your own UNIGINE script code (as it is quite specific) ?
frustum Posted June 23, 2013 Posted June 23, 2013 moveTo() function should be created on your side. Same logic is implemented in the data/samples/paths/common/robot.h file.
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