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[SOLVED] Emissive property for grass_base material


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Posted

Hi, i am using Grass base to generate distant houses in my scene.  it would be good if the grass material could have the emissive property available so that an emissive mask could be used to light up the windows at night time.

 

Thanks

  • 2 weeks later...
Posted

It will be out of the box feature in the next SDK.

Posted

Thank you Frustrum, this will be a cool feature with many uses.

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