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[SOLVED] Extend options on Export Animation from 3ds max


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Posted

Hi,

 

it will be very usesful have Scale options when i export MeshSkinned animation.

Do same thing as Scale in MeshSkinned export.

 

i hope to fast add, because it safe me a lot of time for import animations to unigine.

 

thanks in advance

Honya

  • 2 weeks later...
Posted

Added to the todo list. It will be implemented in the next sdk update.

  • 4 months later...
Posted

Hi

 

When i can expect this?

It blocking me to finish import animations to Unigine.

 

Honya

  • 5 months later...
Posted

Hi,

Sorry for the late reply.
If I understand you correctly, you can get access to this function throught Exporter in Utilities tab to the right of the screen.

Here you can use Scale field with Type: Animation frames to scale animation.

 

Posted

Hi,

 

i already found it and it is exactly whan i needed for import ours animated assets.

 

Thanks

 

Honya

Posted

It ok that bones in smesh file imported from Utilities tab have scale 0.009999 value?

 

That smesh was exported with 100.0cm scale.

 

Reason was I ask is my code for attach item on bone stop work, more precisely apply offset stop working right.

 

The old smesh have bones scale 0.9999, so offset was (0.1, 0, 0), but for new smesh it must be offset (10, 0, 0) to get item on same position as on the old smesh.

I work with world transform value and both smesh have same size in engine.

 

Thanks

Honya

 

 

 

Posted

Hi Honya,

There are some problems with *.sanim export and different unit setup. It's already in our bug list but we can't give any ETA for this issue.

You can try to change unit setup and export *.smesh and *.sanim using Utilities -> Exporter.
Scale value should be set automatically.

If I understand you correctly, you can find a similar problem and some workaround in this topic.

Sorry for inconvenience caused.

 

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