honya Posted June 15, 2013 Posted June 15, 2013 Hi, it will be very usesful have Scale options when i export MeshSkinned animation. Do same thing as Scale in MeshSkinned export. i hope to fast add, because it safe me a lot of time for import animations to unigine. thanks in advance Honya
frustum Posted June 25, 2013 Posted June 25, 2013 Added to the todo list. It will be implemented in the next sdk update.
honya Posted November 16, 2013 Author Posted November 16, 2013 Hi When i can expect this? It blocking me to finish import animations to Unigine. Honya
sebastianbah Posted April 22, 2014 Posted April 22, 2014 Hi,Sorry for the late reply.If I understand you correctly, you can get access to this function throught Exporter in Utilities tab to the right of the screen. Here you can use Scale field with Type: Animation frames to scale animation.
honya Posted April 22, 2014 Author Posted April 22, 2014 Hi, i already found it and it is exactly whan i needed for import ours animated assets. Thanks Honya
honya Posted April 26, 2014 Author Posted April 26, 2014 It ok that bones in smesh file imported from Utilities tab have scale 0.009999 value? That smesh was exported with 100.0cm scale. Reason was I ask is my code for attach item on bone stop work, more precisely apply offset stop working right. The old smesh have bones scale 0.9999, so offset was (0.1, 0, 0), but for new smesh it must be offset (10, 0, 0) to get item on same position as on the old smesh. I work with world transform value and both smesh have same size in engine. Thanks Honya
sebastianbah Posted April 30, 2014 Posted April 30, 2014 Hi Honya,There are some problems with *.sanim export and different unit setup. It's already in our bug list but we can't give any ETA for this issue.You can try to change unit setup and export *.smesh and *.sanim using Utilities -> Exporter.Scale value should be set automatically.If I understand you correctly, you can find a similar problem and some workaround in this topic.Sorry for inconvenience caused.
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