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[SOLVED] Problem with export animation data from skeleton with separated parts


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Posted

Hi,

 

i have problem with export animation data from .fbx file that have only skeleton with 2 separated parts from main part.

That looks in Autodesk 3ds max 2012:
post-716-0-18478600-1372018601_thumb.jpg

 

and that looks in Unigine:

post-716-0-73755900-1372018602_thumb.jpg

 

Can anyone tell me what i need to do to fix it or it is a bug?

 

Thanks for reply.

Honya

Posted
I can't say where exactly the problem is without having your griffon mesh with Skin modifier applied and all the FBX export settings you use.

 

I've created test scene with a funky dancing chicken.zip (well, sort of :)) and similar rig setup to reproduce your problem, but everything works fine here.

Please download this scene and look how it works or provide full original scene used for exporting to FBX format.

 

Also, I recommend you to manually export skinned mesh and all the animations with the help of UnigineTools Exporter instead of using FBX plugin for that.

Posted

Hi Frustum,

 

here is the source file attachicon.gifGRIFFON@idleNormal.rar, it happen on all files that i have with this skeleton.

 

Honya

 

The file contains only animation without geometry.

Posted

I send to Slice3d .fbx file with geometry, but without animation.

 

So export Skinned mesh from griffon.fbx, export animation from griffon@idleNormal.fbx file.

 

Import griffon to world and load animation on him.

 

Slice3d:

I usualy do as you recommended, but i cannot export it in .smesh format, because animations for it are separated from geometry.

Posted

Im out of the office. Could you send geometry file to my email?

Posted

Frustum:

 

sending to your email.

 

Honya

Posted
Thanks for providing griffon model!

 

I found the problem - your skin doesn't include Factice005, Factice001, GRIFFON_ L Finger0 objects.

All bones and dummys involved in animation must be included in your Skin modifier as bones (at least with zero weights) to be exported with skinned mesh.

Posted

Slice3d:

 

thanks for founding where is the problem, that it help me a lot to know what i must check when i exporting models and animations to unigine.

 

Honya

Posted

Your model is importing without distortion artifacts right now. Moreover the support of external animations have been added.

  • 3 weeks later...
Posted

Hi,

i check new function for set external animation on fbx plugin, but it don't import animation, the imported animation have only one frame.

 

I tested on same fbx files that i send you in this topic, but the fbx file with smesh have set all bones.

 

Honya

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