steve3d Posted July 30, 2013 Posted July 30, 2013 I'm using UnigineSDK_source_2013-06-20_windows and UnigineSDK_source_2013-07-12_windows, both have this problem, once I specify the Network in unigine.cfg, then start main_x64, engine always crash. I'm tested with my own build of engine and official prebuild version, both crashed. but I haven't seen any other people talk about this, so I'm wondering if this is my own problem? Little trace give me this: NetworkInterpreter.cpp line 201: Interpreter::addExternClass("NetworkAddress",network_address); UnigineInterpreter.cpp line 1666: const_type_info = ::TypeInfo(extern_class->get_const_type_info().getID(),extern_class->get_const_type_info().getName()); every crash happened here.
steve3d Posted July 31, 2013 Author Posted July 31, 2013 no one else have this problem?? I just asked another friend, he also have the crash problem with most recent version of engine.
sebastianbah Posted July 31, 2013 Posted July 31, 2013 Hello, This problem is fixed. The fixed version will be available within the next SDK update.Sorry for inconvenience.
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