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[SOLVED] node visibility


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Posted

When having nodes in world clutter, maximum visibility (also fade) is taken from node, not from maximum visbility (fade) of world clutter. For example I have visibility 20 for world clutter, but In node I have 100, so object it is rendered  to distance 100. Bug? Feature?

Posted

It's not a bug.
Visibility in node determines the object drawing distance.
Surface params determines drawing distance inside. They can cross the border but will be cutted off with distance in the node.

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