demostenes Posted July 30, 2013 Posted July 30, 2013 When having nodes in world clutter, maximum visibility (also fade) is taken from node, not from maximum visbility (fade) of world clutter. For example I have visibility 20 for world clutter, but In node I have 100, so object it is rendered to distance 100. Bug? Feature?
necris Posted August 2, 2013 Posted August 2, 2013 It's not a bug.Visibility in node determines the object drawing distance.Surface params determines drawing distance inside. They can cross the border but will be cutted off with distance in the node.
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