steve3d Posted August 1, 2013 Posted August 1, 2013 I know this is the new material for various kind of wires shader which makes wires looks better.but in our scene, we have this wire material applied to a wire object, the material splits the wire objects like screenshot. Then I found this shader seems have face normal limitation. In material editor, you can test this with cube/sphere/docechedron, only sphere with this shader won't split the faces, all other type of geometry always split faces. for a wire object, we only cares about it's rendering, there should be no big difference between using 3-side cylinder or 7-8 side cylinder.
steve3d Posted August 1, 2013 Author Posted August 1, 2013 after a few tests, in order to prevent this, I have to make a minimium 7-side cylinder... this will waste too many triangles if we have a complex wire object..
frustum Posted August 1, 2013 Posted August 1, 2013 Don't use flat shading for triangles. Normals must be smoothed.
steve3d Posted August 2, 2013 Author Posted August 2, 2013 it's definitly smooth shading, no any hard edges, or in 3dsmax terms, only one smooth group on this objects
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