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[SOLVED, deprecated] Unable to load worlds I just created


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Posted

Just downloaded the evaluation kit and started to go through some tutorials. I created and saved a world, then came back later and tried to load it. I got the following error messages:

 

Interpreter::load(): can’t open “C:/Unity evaluation/data/evaluation/data/tutorial_sandbox/sandbox.cache” file

World::loadWorld(): can’t load “C:/Unigine.cpp” world script

 

The eval kit was installed at "C:/Unity evaluation". The "tutorial_sandbox" is at "C:/Unity evaluation/data/tutorial_sandbox/", but for some reason the system is adding that extra "/evaluation/data/" to the path. Could this have something to do with spaces in the directory names? I just used the default path set by the installer.

 

I've made a couple of worlds and they all suffer from the same issue.

Posted

Hi Michael,

 

Please, create your project inside the existed data folder:

  • C:\Unigine evaluation\data\tutorial_sandbox

In this case you will get the error similatr to what you get:

  • C:\Unigine evaluation\tutorial_sandbox

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Actually, my project is created in "C:\Unigine evaluation\data\tutorial_sandbox". I have created several projects under "C:\Unigine evaluation\data\" as stated in the documentation, but all of them fail with these same error messages, which reference the wrong directory structure that doesn't exist.

Posted

Hi,

 

Could you please provide us step-by-step instruction how to reproduce this issue?

We are tried different Windows versions with latest SDK version (2013-08-16), and still can't reproduce such behavior on our test machines.

 

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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