Killer.Penguin Posted September 20, 2013 Posted September 20, 2013 I read the SkinnedMesh class and I wonder, is there an easy function for animation blendings without adding too many layers to the object? I found this topic here (https://developer.unigine.com/forum/topic/257-blend-animation-layer-with-script-bone-transform/) on the forum and I want to know if there's a better way to it. T_T
frustum Posted October 7, 2013 Posted October 7, 2013 It's impossible to mix animations without layers or buffers. data/samples/animation/ folder contains basic animation examples.
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