snow_zhangy Posted October 8, 2013 Posted October 8, 2013 we always had a crash when using painting feature in the mesh clutter. Tested in 2013/08 and 2013/10 builds.Steps1:open the valley demo and load editor2: pick a clutter object, i choose spruce3_clutter3: in the mesh property, click the pen icon on the mask map.4: start to remove some trees.Result engine crash
frustum Posted October 9, 2013 Posted October 9, 2013 Please patch the data/core/editor/editor_mask.h file at 538 line: from: setNodeSpawnRate(getNodeSizeX() * getNodeSizeY()); to: setNodeSpawnRate(max(old_spawn_rate,min(getNodeSizeX() * getNodeSizeY(),32)));
snow_zhangy Posted October 9, 2013 Author Posted October 9, 2013 it seems fixed by the changes. thanks Frustum! Yang
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