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Articles: Procedural Content Generation for Real-Time 3D Applications


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Posted

Our technical artists wrote an article on some techniques used for in-house content development in UNIGINE studio, we hope this will be useful for the customers as well.

 

English:

 

Procedural Content Generation for Real-Time 3D Applications

* Part 1: Oil Rush - http://unigine.com/articles/130605-procedural-content-generation/

* Part 2: Valley Benchmark - http://unigine.com/articles/131016-procedural-content-generation2/

 

Russian:

 

Применение процедурных генераторов в создании контента для real-time 3D приложений

* Часть 1. Oil Rush - http://habrahabr.ru/company/unigine/blog/167075/

* Часть 2. Valley Benchmark - http://habrahabr.ru/company/unigine/blog/184614/

  • Like 1
Posted

We are preparing the same type of article on "Washington" demo (to be published in December-January), so if you have any suggestions on the format - you are welcome!

Posted

"Washington" demo means rescue helicopter demo ?

Posted

"Washington" demo means rescue helicopter demo ?

 

Yes, it is. Since we use geodata from Washington state (Olympia national park), it's called internally "washington demo".

  • 2 months later...
Posted

Hello !

We are waiting anxiously for this famous article on geodata pipe on washington demo (or a tutorial it would be nicer  ;) ) . In your opinion, when will it be ready? Thx for all.

  • 3 weeks later...
Posted

For procedural Modeling or World creation would be sidefx houdini interesting. it's a mature 3D Software with a lot of Features  

 

Terrain Tutorial:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2500&Itemid=383

 

The Houdini Engine is a new product under development the target is to give cg / game Studios. Access to Houdini components in the Production Pipeline.

 

Houdini Engine Example Unity and UDK (16:30) :

http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354

 

Add-on Information page:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2604&Itemid=66 

 

there is also a target to integrate the houdini engine direct into the game engine as Procedural Object(Terrain, Building, Human,....) Generator.

 

 

 

 

Posted

Houdini was heavily used during development of Washington demo (rescue helicopter simulator).

Posted

Interesting, what for ? Thought most work was done by using WorldMachine.

Posted

Interesting, what for ? Thought most work was done by using WorldMachine.

 

Procedural generation of meshes for roads and lakes.

  • 1 year later...
Posted

What do you think of this kind of tool in the roads pipeline ?  http://www.flyingcfx.com

 

Sometimes we use Unity3d plugin easyroads3D, it costs almost nothing and you can easily generate river/road meshes and modify height map:

 

https://www.assetstore.unity3d.com/en/#!/content/469

 

It is funny to use other engine as tool, but until there is something in Unigine, it is cheap solution. If I remember well, there is some road tool in Unigine roadmap after asset browser.

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