demostenes Posted October 27, 2013 Posted October 27, 2013 Since introduction of terrain streaming (several months ago), clutters/clusters/Grass etc very often doesnt react to change in their settings. Most of time after making change (size of objects, visibility...) clutter disappears and I have to move camera far enough and back to let appear it again. I have to do it usually several times, because of this bug: https://developer.unigine.com/forum/topic/2118-clutter-mesh-loading/ Productivity during tunning of clutter settings is beacuse of this very low. Would be possible at least to make some "force refresh" button to reload clutters/clusters/Grass again?
frustum Posted October 28, 2013 Posted October 28, 2013 The better way to edit scene is to use NodeLayer as a container for editing. And when all modifications are done just switch it to WorldLayer node. This nodes can be referenced on same file. So just disable/enable them.
demostenes Posted October 29, 2013 Author Posted October 29, 2013 The better way to edit scene is to use NodeLayer as a container for editing. And when all modifications are done just switch it to WorldLayer node. This nodes can be referenced on same file. So just disable/enable them. Thanks for answer. Actualy I have all clutters as layer nodes. Each "forest" is standalone layer node with several clutters inside. So solution to my problem is switch all layer nodes to WorldLayer to use backround streaming?
frustum Posted October 29, 2013 Posted October 29, 2013 Yep. But it will be better to wait for the next SDK update. We had been fixed several streaming issues during this month.
demostenes Posted October 29, 2013 Author Posted October 29, 2013 Yep. But it will be better to wait for the next SDK update. We had been fixed several streaming issues during this month. Perfect, thanks.
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